Difference between revisions of "PickPocket Event"
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(Documented PickPocket SM event) |
m (specified success parameter) |
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Line 6: | Line 6: | ||
*HasKeyword: If the pickpocketed object has a keyword. | *HasKeyword: If the pickpocketed object has a keyword. | ||
*IsInList: If the pickpocketed object is in a specified formlist. | *IsInList: If the pickpocketed object is in a specified formlist. | ||
*Success: If the player succeeded in pickpocketing the NPC. | *Success: If the player succeeded in pickpocketing the NPC without being detected. |
Revision as of 13:45, 7 January 2024
Event triggered when the Player pickpockets an NPC.
Event Data
- Target: The NPC that was pickpocketed.
- GetIsID: The ID of the pickpocketed object
- GetValue: The value of the pickpocketed object
- HasKeyword: If the pickpocketed object has a keyword.
- IsInList: If the pickpocketed object is in a specified formlist.
- Success: If the player succeeded in pickpocketing the NPC without being detected.