Difference between revisions of "Talk:RemoteCast - Spell"

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imported>Cscottydont
imported>Cscottydont
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#Used console to check "player.isDualCasting" - returned 0.00 (flase)
#Used console to check "player.isDualCasting" - returned 0.00 (flase)
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[[User:Cscottydont|Cscottydont]] ([[User talk:Cscottydont|talk]]) 2013-01-29T15:57:20 (EST)

Revision as of 15:57, 29 January 2013

Uses akBlameActor's stats?

Does this function use akBlameActor's skills and perks for determining the efficacy of the spell cast?

If not, could it be made to do so?
Dragoon Wraith TALK 11:35, 23 January 2012 (EST)

Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing isDualCasting checks on akSource. So any mod that makes use of the RemoteCast - Spell function will conflict with any mod that utilizes the isDualCasting condition. The same is true of Cast - Spell.
Test Method

  1. Created a scripted ability to periodically fire a test spell using the RemoteCast function with the player as akSource.
  2. Continuously dual cast the Flames spell.
  3. Used console to check "player.isDualCasting" - returned 1.00 (true)
  4. Scripted ability fired the test spell.
  5. Used console to check "player.isDualCasting" - returned 0.00 (flase)


Cscottydont (talk) 2013-01-29T15:57:20 (EST)