Difference between revisions of "SetLockLevel - ObjectReference"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Scrivener07
imported>RJHelms84
m (Edited the value of the "needs key" lock level to the correct value of "255", as opposed to "225" as it was incorrectly stated.)
Line 22: Line 22:


; Set the lock to needs key
; Set the lock to needs key
WeakChestProperty.SetLockLevel(225)
WeakChestProperty.SetLockLevel(255)
</source>
</source>



Revision as of 22:05, 7 July 2013

Member of: ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

Syntax

Function SetLockLevel(int aiLockLevel) native

Parameters

  • aiLockLevel: The level to set the lock at.

Return Value

None.

Examples

; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)

; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)

See Also