Difference between revisions of "SetLockLevel - ObjectReference"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Catwheezle (Added "see also" section items.) |
||
Line 24: | Line 24: | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[Locking and Unlocking Doors]] tutorial. | |||
*[[GetLockLevel - ObjectReference]] | *[[GetLockLevel - ObjectReference]] | ||
*[[IsLocked - ObjectReference]] | |||
*[[Lock - ObjectReference]] | |||
*[[LockDoors (Procedure)]] | |||
*[[UnlockDoors (Procedure)]] | |||
*[[UnlockOwnedDoorsInCell - Actor]] | |||
*[[GetLocked]] console command. | |||
*[[GetLockLevel]] console command. | |||
*[[Lock]] console command. | |||
*[[Unlock]] console command. |
Revision as of 00:14, 15 February 2012
Member of: ObjectReference Script
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Syntax
Function SetLockLevel(int aiLockLevel) native
Parameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.