Difference between revisions of "SetLockLevel - ObjectReference"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Catwheezle
(Added "see also" section items.)
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== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[Locking and Unlocking Doors]] tutorial.
*[[GetLockLevel - ObjectReference]]
*[[GetLockLevel - ObjectReference]]
*[[IsLocked - ObjectReference]]
*[[Lock - ObjectReference]]
*[[LockDoors (Procedure)]]
*[[UnlockDoors (Procedure)]]
*[[UnlockOwnedDoorsInCell - Actor]]
*[[GetLocked]] console command.
*[[GetLockLevel]] console command.
*[[Lock]] console command.
*[[Unlock]] console command.

Revision as of 00:14, 15 February 2012

Member of: ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

Syntax

Function SetLockLevel(int aiLockLevel) native

Parameters

  • aiLockLevel: The level to set the lock at.

Return Value

None.

Examples

; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)

See Also