Difference between revisions of "Misc Tab"
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The dialogue in a [[:Category:Quest|Quest's]] [[Misc Tab]] will play in response to other events generated by the game. The Misc Tab can have one [[Topic]] for each of these events (Hello, Goodbye, etc.), and a stack of [[Topic Info|Infos]] associated with each event. | The dialogue in a [[:Category:Quest|Quest's]] [[Misc Tab]] will play in response to other events generated by the game. The Misc Tab can have one [[Topic]] for each of these events (Hello, Goodbye, etc.), and a stack of [[Topic Info|Infos]] associated with each event. | ||
[[File:QuestMiscWindow.png|900px]] | |||
* '''Hello''' | |||
* ''' | =Misc Dialogue Subtypes= | ||
* ''' | Misc Dialogue has the following event subtypes: | ||
* '''CombatGrunt:''' Randomly said during combat? | |||
* '''Goodbye:''' Said when player exits dialogue with the actor. | |||
* '''Hello:''' Said by [[:Category:Actor|actors]] when the player first approaches them, or when the player interacts with them, when not prevented by a [[Dialogue_Branch#Blocking_Branches|Blocking Branch]]. | |||
* '''Idle:''' Randomly played when the [[:Category:Actor|actor]] is idle. | |||
* '''PursueIdleTopic:''' Randomly said by guards pursuing a criminal? | |||
* '''TimeToGo:''' Said when player is trespassing. | |||
==Comments on Events== | |||
* '''ActorCollidewithActor:''' Said when the player bumps into the actor. | |||
* '''DestroyObject:''' Not used. | |||
* '''KnockOverObject:''' Said when the player collides with a physics object. | |||
* '''LockedObject:''' Said when the player looks at a locked object and it would be a crime to open it. | |||
* '''NoticeCorpse:''' Said when the actor notices a corpse. | |||
* '''ObserveCombat:''' Said when the actor sees combat and is not taking part in it. | |||
* '''PickpocketTopic:''' Said when the player seems to be trying to pickpocket. | |||
* '''PlayerIronSights:''' Said when the player aims at someone with a drawn bow. Not used? | |||
* '''PlayerShout:''' Said when the player uses a shout nearby. | |||
* '''ShootBow:''' Said when the player shoots with a bow outside combat. | |||
* '''StandonFurniture:''' Not used. | |||
* '''SwingMeleeWeapon:''' Said when the player swings a melee weapon outside combat. | |||
* '''ZKeyObject:''' Said when the player is holding an object with physics. | |||
==Player Specific== | |||
* '''EnterSprintBreath:''' Played when the player is sprinting. | |||
* '''EnterBowZoomBreath:''' Played when the player zooms with a bow. | |||
* '''ExitBowZoomBreath:''' Played when the player exits bow zoom. | |||
* '''Jump:''' Not used? | |||
* '''LeaveWaterBreath:''' Played when the player exits water. | |||
* '''OutofBreath:''' Played when the player is low on stamina after sprinting. | |||
* '''PlayerCastProjectileSpell:''' Not used? | |||
* '''PlayerCastSelfSpell:''' Not used? | |||
==Special== | |||
* '''SharedInfo:''' SharedInfos do ''not'' trigger in response to an event, but instead contain dialogue that can be reused elsewhere in the game. See the [[SharedInfo]] page for more information. | |||
{{languages|Misc_Tab}} | {{languages|Misc_Tab}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Dialogue]] | [[Category:Dialogue]] |
Latest revision as of 11:37, 28 May 2015
The dialogue in a Quest's Misc Tab will play in response to other events generated by the game. The Misc Tab can have one Topic for each of these events (Hello, Goodbye, etc.), and a stack of Infos associated with each event.
Misc Dialogue Subtypes[edit | edit source]
Misc Dialogue has the following event subtypes:
- CombatGrunt: Randomly said during combat?
- Goodbye: Said when player exits dialogue with the actor.
- Hello: Said by actors when the player first approaches them, or when the player interacts with them, when not prevented by a Blocking Branch.
- Idle: Randomly played when the actor is idle.
- PursueIdleTopic: Randomly said by guards pursuing a criminal?
- TimeToGo: Said when player is trespassing.
Comments on Events[edit | edit source]
- ActorCollidewithActor: Said when the player bumps into the actor.
- DestroyObject: Not used.
- KnockOverObject: Said when the player collides with a physics object.
- LockedObject: Said when the player looks at a locked object and it would be a crime to open it.
- NoticeCorpse: Said when the actor notices a corpse.
- ObserveCombat: Said when the actor sees combat and is not taking part in it.
- PickpocketTopic: Said when the player seems to be trying to pickpocket.
- PlayerIronSights: Said when the player aims at someone with a drawn bow. Not used?
- PlayerShout: Said when the player uses a shout nearby.
- ShootBow: Said when the player shoots with a bow outside combat.
- StandonFurniture: Not used.
- SwingMeleeWeapon: Said when the player swings a melee weapon outside combat.
- ZKeyObject: Said when the player is holding an object with physics.
Player Specific[edit | edit source]
- EnterSprintBreath: Played when the player is sprinting.
- EnterBowZoomBreath: Played when the player zooms with a bow.
- ExitBowZoomBreath: Played when the player exits bow zoom.
- Jump: Not used?
- LeaveWaterBreath: Played when the player exits water.
- OutofBreath: Played when the player is low on stamina after sprinting.
- PlayerCastProjectileSpell: Not used?
- PlayerCastSelfSpell: Not used?
Special[edit | edit source]
- SharedInfo: SharedInfos do not trigger in response to an event, but instead contain dialogue that can be reused elsewhere in the game. See the SharedInfo page for more information.
Language: | English |
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