Difference between revisions of "Keyword"
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imported>Scornett-Bot m (Script running global find and replace: Category:Object Classes for Category:Objects) |
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Optionally, each instance of a Keyword on an object can also be assigned a numeric value. The 'value' of a Keyword can't be set in the Editor, but it can be done through script (see, for example, [[SetKeywordData_-_Location|SetKeywordData]] and [[GetKeywordData_-_Location|GetKeywordData]]). | Optionally, each instance of a Keyword on an object can also be assigned a numeric value. The 'value' of a Keyword can't be set in the Editor, but it can be done through script (see, for example, [[SetKeywordData_-_Location|SetKeywordData]] and [[GetKeywordData_-_Location|GetKeywordData]]). | ||
{{Languages|Keyword}} | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |
Latest revision as of 00:45, 30 September 2012
A Keyword represents metadata (a named bit of information) that can be added to most objects (such as Locations, Actors, or Named LinkRefs). Keywords do nothing in and of themselves, but are often used by Condition Functions or other game systems.
For example:
- Banish spells only affect Actors that have the 'ActorTypeDaedra' Keyword.
- The Enchanting System will prevent the player from disenchanting items with the 'MagicDisallowEnchanting' Keyword.
- The 'VendorItem' Keywords determine which kinds of merchants will buy the item from the player.
Keyword Dialog[edit | edit source]
- ID: The Keyword's Editor ID.
- RGB: Optionally, an RGB color to use for Named LinkRefs that use this Keyword
Optionally, each instance of a Keyword on an object can also be assigned a numeric value. The 'value' of a Keyword can't be set in the Editor, but it can be done through script (see, for example, SetKeywordData and GetKeywordData).
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