Difference between revisions of "GetWeightClass - Armor"
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imported>Fg109 (Created page for GetWeightClass) |
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'''SKSE Member of:''' [[Armor Script]] | '''SKSE Member of:''' [[Armor Script]] | ||
Returns the weight class of the armor. | Returns the weight class of the armor. (This function requires SKSE) | ||
== Syntax == | == Syntax == |
Latest revision as of 11:17, 10 May 2012
SKSE Member of: Armor Script
Returns the weight class of the armor. (This function requires SKSE)
Syntax[edit | edit source]
int Function GetWeightClass() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
An integer representing the weight class of the armor:
- 0 = Light
- 1 = Heavy
- 2 = None
Examples[edit | edit source]
Armor PlayerShield = Game.GetPlayer().GetEquippedShield()
if (PlayerShield)
int WeightClass = PlayerShield.GetWeightClass()
if (WeightClass == 0)
Debug.Trace("Player is equipped with a light shield.")
elseif (WeightClass == 1)
Debug.Trace("Player is equipped with a heavy shield.")
else
Debug.Trace("Strange! The player has a shield equipped, but it's neither light nor heavy.")
endif
else
Debug.Trace("Player doesn't have an equipped shield.")
endif