Difference between revisions of "GetAngleY - ObjectReference"

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imported>Chesko
m (Replaced "X angle" with "Y angle" in Notes)
imported>Chesko
(Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.)
 
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== Notes ==
== Notes ==


* The Y angle is a value (theorically) from -90 to 90.  For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.
* Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0.


== See Also ==
== See Also ==

Latest revision as of 10:56, 8 September 2012

Member of: ObjectReference Script

Gets this object's rotation around the y axis.

Syntax[edit | edit source]

float Function GetAngleY() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

This object's rotation around the y axis, in degrees.

Examples[edit | edit source]

Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")

Notes[edit | edit source]

  • Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0.

See Also[edit | edit source]