Difference between revisions of "GetAngleY - ObjectReference"
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imported>Dragoonwraith (→Notes: porting from GetAngle) |
imported>Chesko (Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.) |
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== Notes == | == Notes == | ||
* | * Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0. | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | |||
*[[GetAngleX - ObjectReference]] | * [[ObjectReference Script]] | ||
*[[GetAngleZ - ObjectReference]] | * [[GetAngleX - ObjectReference]] | ||
*[[GetHeadingAngle - ObjectReference]] | * [[GetAngleZ - ObjectReference]] | ||
*[[SetAngle - ObjectReference]] | * [[GetHeadingAngle - ObjectReference]] | ||
* [[SetAngle - ObjectReference]] | |||
* [[GetAngle]] Console Function |
Latest revision as of 10:56, 8 September 2012
Member of: ObjectReference Script
Gets this object's rotation around the y axis.
Syntax[edit | edit source]
float Function GetAngleY() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
This object's rotation around the y axis, in degrees.
Examples[edit | edit source]
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
Notes[edit | edit source]
- Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0.