Difference between revisions of "GetAngleY - ObjectReference"
Jump to navigation
Jump to search
imported>Dragoonwraith (→Notes: porting from GetAngle) |
imported>Dragoonwraith (→See Also: adding GetAngle) |
||
Line 26: | Line 26: | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | |||
*[[GetAngleX - ObjectReference]] | * [[ObjectReference Script]] | ||
*[[GetAngleZ - ObjectReference]] | * [[GetAngleX - ObjectReference]] | ||
*[[GetHeadingAngle - ObjectReference]] | * [[GetAngleZ - ObjectReference]] | ||
*[[SetAngle - ObjectReference]] | * [[GetHeadingAngle - ObjectReference]] | ||
* [[SetAngle - ObjectReference]] | |||
* [[GetAngle]] Console Function |
Revision as of 11:58, 23 January 2012
Member of: ObjectReference Script
Gets this object's rotation around the y axis.
Syntax
float Function GetAngleY() native
Parameters
None.
Return Value
This object's rotation around the y axis, in degrees.
Examples
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
Notes
- The X angle is a value (theorically) from -90 to 90. For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually is looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.