Difference between revisions of "GetAngleY - ObjectReference"
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imported>Jlundin |
imported>Dragoonwraith (→Notes: porting from GetAngle) |
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Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis") | Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis") | ||
</source> | </source> | ||
== Notes == | |||
* The X angle is a value (theorically) from -90 to 90. For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game. | |||
== See Also == | == See Also == |
Revision as of 11:53, 23 January 2012
Member of: ObjectReference Script
Gets this object's rotation around the y axis.
Syntax
float Function GetAngleY() native
Parameters
None.
Return Value
This object's rotation around the y axis, in degrees.
Examples
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
Notes
- The X angle is a value (theorically) from -90 to 90. For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually is looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.