Difference between revisions of "GetActorValue - Actor"

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imported>Lisselli
m (→‎Notes: Remove note about getting the maximum value(example, 250/400 - you would want 400.) as it's unknown how to get this value.)
imported>DavidJCobb
m (→‎Notes: those are the same thing)
Line 32: Line 32:
== Notes ==
== Notes ==
*GetActorValue is slightly faster than GetAV as it is native.
*GetActorValue is slightly faster than GetAV as it is native.
*This function returns the current value as opposed to the base value. To get the base value see [[GetBaseActorValue - Actor]].
*This function returns the current value as opposed to the base (maximum) value. To get the base value see [[GetBaseActorValue - Actor]].
*This function will '''not''' return the maximum value of health, magicka or stamina. Only the current value. Currently it is unknown how to get the maximum value.


== See Also ==
== See Also ==

Revision as of 13:09, 21 June 2018

Member of: Actor Script

Gets the specified actor value from the actor.

Syntax

float Function GetActorValue(string asValueName) native
float Function GetAV(string asValueName)
  return GetActorValue(asValueName)
EndFunction

Parameters

Return Value

The value of the requested actor value.

Examples

; Obtain the player's current health actor value
Float fPlayerHealth = Game.GetPlayer().GetActorValue("Health")


; Obtain Bob's current Sneak actor value
Float fBobSneak = Bob.GetAV("Sneak")

Notes

  • GetActorValue is slightly faster than GetAV as it is native.
  • This function returns the current value as opposed to the base (maximum) value. To get the base value see GetBaseActorValue - Actor.

See Also