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SplineTranslateToRefNode - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline. == Syntax == <syntaxhighlight lang="papyrus"> Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \ float afMaxRotationSpeed = 0.0) native </syntaxhighlight> == Parameters == *arTarget: The target containing the node *arNodeName: The name of the node to match *afTangentMagnitude: Magnitude of the spline tangents *afSpeed: Movement Speed. *afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") **'''Default''': 0 == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Translate the bird ref to the rock landing node with a low spline magnitude and speed Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0) </syntaxhighlight> <br> <syntaxhighlight lang="papyrus"> ; Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10) </syntaxhighlight> == Tips == A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. (As with SplineTranslatetoRef:) When using Actors the height difference between point A and B matters, even at low moving speed. Reaching point B when it's significantly lower can result in fall damage. == See Also == *[[ObjectReference Script]] *[[SplineTranslateTo - ObjectReference]] *[[SplineTranslateToRef - ObjectReference]] *[[StopTranslation - ObjectReference]] *[[TranslateTo - ObjectReference]] *[[TranslateToRef - ObjectReference]] *[[OnTranslationComplete - ObjectReference]] *[[OnTranslationFailed - ObjectReference]]
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