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SetModelPath - Armor
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[[Category:Scripting]] [[Category:Papyrus]] [[Category:SKSE]] '''SKSE Member of:''' [[Armor Script]] Sets the file path for the NetImmerse File (.nif) representing the world & inventory model of the armor to the specified path. (This function requires SKSE) == Syntax == <syntaxhighlight lang="papyrus"> Function SetModelPath(string path, bool bFemalePath) native </syntaxhighlight> == Parameters == *path: The file path of a model, beginning in the Data\Meshes\ folder. *bFemalePath: Whether to set the file path of the male model (false) or female model (true) of the armor. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Switch the male and female ground/inventory models of the player's equipped cuirass Armor BodyArmor = Game.GetPlayer().GetWornForm(0x00000004) as Armor String FilePath = BodyArmor.GetModelPath(False) BodyArmor.SetModelPath(BodyArmor.GetModelPath(True), False) BodyArmor.SetModelPath(FilePath, True) </syntaxhighlight> == Notes == *This is to set the file path of the ground/inventory model. That means the model you see in your inventory and when the armor is on the ground, not when it is equipped. *To set the file path used for equipped armor models on actors, run [[SetModelPath - ArmorAddon]] on the appropriate [[ArmorAddon]] object. == See Also == *[[Armor Script]] *[[GetModelPath - Armor]]
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