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= Maintenance/update code which runs once per save load and shows a message when a mod is updated or first loaded = *Requires Skyrim v1.6+: All event based, so no polling is necessary. For this method to work, two scripts are needed as [[OnPlayerLoadGame - Actor|OnPlayerLoadGame]] will not fire from a Quest script. <syntaxhighlight lang="Papyrus">ScriptName YourQuestScript extends Quest Float fVersion Event OnInit() Maintenance() ; OnPlayerLoadGame will not fire the first time EndEvent Function Maintenance() If fVersion < 1.01 ; <--- Edit this value when updating fVersion = 1.01 ; and this Debug.Notification("Now running YourModName version: " + fVersion) ; Update Code EndIf ; Other maintenance code that only needs to run once per save load EndFunction ;****************************************************** ScriptName YourPlayerAliasScript extends ReferenceAlias YourQuestScript Property QuestScript Auto Event OnPlayerLoadGame() QuestScript.Maintenance() EndEvent</syntaxhighlight> *Does not require Skyrim v1.6+: Has to poll, but will work reliably and can be fit in with existing, reiterating code. <syntaxhighlight lang="Papyrus">ScriptName YourQuestScript extends Quest Float fVersion Actor Property ActorFromYourMod Auto Event OnInit() RegisterForUpdate(10) EndEvent Event OnUpdate() If bGetGameLoaded(ActorFromYourMod, "BrainCondition") If fVersion < 1.01 fVersion = 1.01 Debug.Notification("Now running YourModName version: " + fVersion) ; Update Code EndIf ; Maintenance code Else ; Other, reiterating code if needed EndIf EndEvent Bool Function bGetGameLoaded(Actor akActor, String asActorValue = "") If akActor.GetActorValue(asActorValue) akActor.SetActorValue(asActorValue, 0) Return True ; Will have reverted to 100 upon save load since BrainCondition is obsolete and not stored in saves Else Return False EndIf EndFunction</syntaxhighlight>
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