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=A Fully Functional Dwemer Button= <syntaxhighlight lang="papyrus">Scriptname DwemerButtonExampleScript extends ObjectReference Actor Property PlayerREF Auto Sound Property QSTAstrolabeButtonPressX Auto Event OnCellAttach() ; this event runs when cell is loaded containing this scripted object PlayAnimation("Open") EndEvent Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF PlayAnimationAndWait("Trigger01", "done") ; sound and animation If QSTAstrolabeButtonPressX QSTAstrolabeButtonPressX.Play(Self) EndIf Debug.MessageBox("Joy!") ; actual code for what button should do EndIf EndEvent</syntaxhighlight> '''To Make This Script Work''' * You must create this script on an Activator object, probably a dwemer button :) * You must then set the property for the QST sound effect property, the sound file has the same name as the property in the script above. '''To make your own dwemer button and avoid messing with the original Skyrim scripts/activators:''' * Find a dwemer button in the object window and change the ID. * Create the changed button as a new form when prompted. * Edit the new button to remove the original script(s) and attach you own.
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